Rendering large stills in C4D with a 'Tiled Camera'

C4D has an upper limit of 16000 pixels in both directions, but a still image, at that size, will take a very long time to render, on a single machine.

Here is the link to a tutorial on setting up a "Tiled Camera" for rendering large stills, in C4D.

This tutorial shows you how to break a single-frame into "Tiles".  Each tile can be rendered on a separate render-node, allowing multiple render-nodes to work in parallel, on all the tiles. 

Was this article helpful?
0 out of 0 found this helpful
Have more questions? Submit a request