3DS Max Output Option override parameters (at render time)

Use these parameters to override settings at render time. The "<>" characters are not part of the command.

Here is an example of the correct syntax:

(PLEAS NOTE: incorrect settings can cause render errors, use these setting at your own risk Render Rocket is not responsible for USER ERROR)






- .BMP type, 2=paletted, 8=true 24



- .JPG quality value



- .JPG smoothing value



- .TGA color bitdepth



- .TGA compression on/off



- .TGA alpha split on/off



- .TGA premultiplied alpha on/off



- .TIF type, mono/8-bit color/logl/logluv/



- .TIF alpha on/off



- .TIF compression on/off



- .TIF dots-per-inch value


For each of the following there is a corresponding -RPF_xxx option



- .RLA color bitdepth



- .RLA alpha on/off



- .RLA premultiplied alpha on/off



- .RLA description (in quotes)



- .RLA author name (in quotes)



- .RLA z-depth channel on/off



- .RLA material ID channel on/off



- .RLA object ID channel on/off



- .RLA UV coordinates channel on/off



- .RLA surface normals channel on/off



- .RLA non-clamped color channel on/off



- .RLA coverage channel on/off

For each of the RLA options above, there is a corresponding -RPF_xxx option,
plus the following which are specific to RPF and unavailable for RLA



- .RPF node render ID channel on/off



- .RPF color channel on/off



- .RPF transparency channel on/off



- .RPF velocity channel on/off



- .RPF sub-pixel weight channel on/off



- .RPF sub-pixel mask channel on/off



- .EXR Use exponent on/off



- .EXR Exponent value (decimal)



- .EXR Pre-multiply alpha on/off



- .EXR Save alpha component on/off



- .EXR Save red component on/off



- .EXR Save green component on/off



- .EXR Save blue component on/off



- .EXR Bit depth
    0 = 8bit integers
    1 = half float
    2 = float



- .EXR Use number of frame digits on/off



- .EXR Number of frame digits (integer)



- .EXR Compression type
    0 = no compression
    1 = RLE
    2 = ZIP (1 scanline)
    3 = ZIP (16 scanlines)
    4 = PIZ



- .EXR Use RealPix RGB data on/off



Not finding what you are looking for here? Try our searchable Help Resources or contact our support team for more information.  You can always email for technical questions or your account management team at for everything else!  Don't hesitate to contact us - we are here to help you get your renders done and meet your deadlines.


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