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3DS Max Output Option override parameters (at render time)

Use these parameters to override settings at render time. The "<>" characters are not part of the command.

Here is an example of the correct syntax:
-TIF_TYPE:3 -TIF_ALPHA:1 -TIF_DPI:300

(PLEAS NOTE: incorrect settings can cause render errors, use these setting at your own risk Render Rocket is not responsible for USER ERROR)

Name

 

Description

-BMP_TYPE:<2/8>

 

- .BMP type, 2=paletted, 8=true 24

-JPEG_QUALITY:<1-100>

 

- .JPG quality value

-JPEG_SMOOTHING:<1-100>

 

- .JPG smoothing value

-TARGA_COLORDEPTH:<16/24/32>

 

- .TGA color bitdepth

-TARGA_COMPRESSED:<1/0>

 

- .TGA compression on/off

-TARGA_ALPHASPLIT:<1/0>

 

- .TGA alpha split on/off

-TARGA_PREMULTALPHA:<1/0>

 

- .TGA premultiplied alpha on/off

-TIF_TYPE:<0/1/2/3/4>

 

- .TIF type, mono/8-bit color/logl/logluv/

-TIF_ALPHA:<1/0>

 

- .TIF alpha on/off

-TIF_COMPRESSION:<1/0>

 

- .TIF compression on/off

-TIF_DPI:<number>

 

- .TIF dots-per-inch value

 

For each of the following there is a corresponding -RPF_xxx option

-RLA_COLORDEPTH:<8/16/32>

 

- .RLA color bitdepth

-RLA_ALPHA:<1/0>

 

- .RLA alpha on/off

-RLA_PREMULTALPHA:<1/0>

 

- .RLA premultiplied alpha on/off

-RLA_DESCRIPTION:<string>

 

- .RLA description (in quotes)

-RLA_AUTHOR:<string>

 

- .RLA author name (in quotes)

-RLA_ZDEPTHCHANNEL:<1/0>

 

- .RLA z-depth channel on/off

-RLA_MTLIDCHANNEL:<1/0>

 

- .RLA material ID channel on/off

-RLA_OBJECTIDCHANNEL:<1/0>

 

- .RLA object ID channel on/off

-RLA_UVCHANNEL:<1/0>

 

- .RLA UV coordinates channel on/off

-RLA_NORMALCHANNEL:<1/0>

 

- .RLA surface normals channel on/off

-RLA_NONCLAMPEDCOLORCHANNEL:<1/0>

 

- .RLA non-clamped color channel on/off

-RLA_COVERAGECHANNEL:<1/0>

 

- .RLA coverage channel on/off

For each of the RLA options above, there is a corresponding -RPF_xxx option,
plus the following which are specific to RPF and unavailable for RLA

-RPF_NODERENDERIDCHANNEL

 

- .RPF node render ID channel on/off

-RPF_COLORCHANNEL

 

- .RPF color channel on/off

-RPF_TRANSPCHANNEL

 

- .RPF transparency channel on/off

-RPF_VELOCCHANNEL

 

- .RPF velocity channel on/off

-RPF_WEIGHTCHANNEL

 

- .RPF sub-pixel weight channel on/off

-RPF_MASKCHANNEL

 

- .RPF sub-pixel mask channel on/off

-EXR_USEEXPONENT

 

- .EXR Use exponent on/off

-EXR_EXPONENT

 

- .EXR Exponent value (decimal)

-EXR_PREMULTALPHA

 

- .EXR Pre-multiply alpha on/off

-EXR_ALPHA

 

- .EXR Save alpha component on/off

-EXR_RED

 

- .EXR Save red component on/off

-EXR_GREEN

 

- .EXR Save green component on/off

-EXR_BLUE

 

- .EXR Save blue component on/off

-EXR_BITDEPTH

 

- .EXR Bit depth
    0 = 8bit integers
    1 = half float
    2 = float

-EXR_USEFRAMENUMDIGITS

 

- .EXR Use number of frame digits on/off

-EXR_FRAMENUMDIGITS

 

- .EXR Number of frame digits (integer)

-EXR_COMPRESSIONTYPE

 

- .EXR Compression type
    0 = no compression
    1 = RLE
    2 = ZIP (1 scanline)
    3 = ZIP (16 scanlines)
    4 = PIZ

-EXR_USEREALPIX

 

- .EXR Use RealPix RGB data on/off

 

 

Not finding what you are looking for here? Try our searchable Help Resources or contact our support team for more information.  You can always email support@renderrocket.com for technical questions or your account management team at sales@renderrocket.com for everything else!  Don't hesitate to contact us - we are here to help you get your renders done and meet your deadlines.

 

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