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3DS Max override parameters (at render time)

Use these parameters to override settings at render time. The "<>" characters are not part of the command.

Here is an example of the correct syntax:
-gammaCorrection:1 -gammaValueIn:2.0 -gammaValueOut:2.0

(PLEAS NOTE: incorrect settings can cause render errors, use these setting at your own risk Render Rocket is not responsible for USER ERROR)

name

 

description

-width:<integer> or -w:<integer>

 

Sets the output width in pixels.

-height:<integer> or -h:<integer>

 

Sets the output height in pixels.

-pixelAspect:<number>

 

Sets the pixel aspect ratio.

-stillFrame or -sf

 

Indicates that this is a still-frame render; no frame suffix will be added.

-gammaCorrection:<1/0>

 

Toggles gamma correction. “1”=On, “0”=Off.

-gammaValueIn:<number>

 

Sets the Input Gamma value.

-gammaValueOut:<number>

 

Sets the Output Gamma value.

-videoColorCheck:<1/0>

 

Toggles Video Color Check. “1”=On, “0”=Off.

-force2Sided:<1/0>

 

Toggles Force 2-Sided. “1”=On, “0”=Off.

-renderHidden:<1/0>

 

Toggles Render Hidden. “1”=On, “0”=Off.

-atmospherics:<1/0>

 

Toggles Atmospherics. “1”=On, “0”=Off.

-superBlack:<1/0>

 

Toggles Super Black. “1”=On, “0”=Off.

-renderFields:<1/0>

 

Toggles Render Fields. “1”=On, “0”=Off.

-fieldOrder:even or odd

 

Toggles Field Order. Default=”Odd”.

-displacements:<1/0>

 

Toggles Displacement Mapping. “1”=On, “0”=Off.

-effects:<1/0>

 

Toggles Render Effects. “1”=On, “0”=Off.

-useAreaLights:<1/0>

 

Toggles area lights/shadows. “1”=On, “0”=Off.

-useAdvLight:<1/0>

 

Toggles use advanced lighting. “1”=On, “0”=Off.

-computeAdvLight:<1/0>

 

Toggles compute advanced lighting. “1”=On, “0”=Off.

-ditherPaletted:<1/0>

 

Toggles Output Dithering (paletted). “1”=On, “0”=Off.

-ditherTrueColor:<1/0>

 

Toggles Output Dithering (true-color). “1”=On, “0”=Off.

 

 

 

 

 

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