Prepare the scene file for tile rendering
Load your scene file with all of your standard settings and a camera already set up and ready to render.
- Open the content Browser and find the "Tiled Camera.c4d" preset. This can be in different locations depending on the version of C4D you are using; you can use the search tool to locate it.
- Drag the Tiled Camera to the Objects list.
- With the Tiled Camera selected go to the User Data tab and adjust the "Tiles per Axis" to something to 4 or more depending on how complicated your scene file is (More on this below).
- Drag your Current camera (the view you actually want to render to the "Reference Camera" field.
- Turn on "Use Tiling".
- Change your Render Settings frame range according to the description below.
- Finally divide your height / width by the number of tiles.
Tiles Per Axis / Frame Range
The "Tiles per Axis" will vary depending on how complicated/large your scene file is. A value of 2 will output 4 square images. A value of 4 will output 16. This works in a X * Y grid, so 4 tiles on the X-axis and 4 on the Y-axis. (4x4=16 or 2x2=4). The frame range you choose will depend on this. If you use 4, that's 16 tiles, so your frame range will need to be set from 0-15. A value of 2 (4 tiles), then your frame range will be 0-3. (Frame 0 counts as the first frame). Once the tiles have been completed you will need to download and stitch them manually in Photoshop. Unfortunately C4D does not have a feature to do this automatically.
Submit your Render
- Save / Upload your scene file.
- Be sure you choose the same frame range on the Render Rocket website as you did in the scene file.
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