Tiled Camera with Cinema 4D

Prepare the scene file for tile rendering

Load your scene file with all of your standard settings and a camera already set up and ready to render.

  1. Open the content Browser and find the "Tiled Camera.c4d" preset. This can be in different locations depending on the version of C4D you are using; you can use the search tool to locate it.
  2. Drag the Tiled Camera to the Objects list.
  3. With the Tiled Camera selected go to the User Data tab and adjust the "Tiles per Axis" to something to 4 or more depending on how complicated your scene file is (More on this below).
  4. Drag your Current camera (the view you actually want to render to the "Reference Camera" field.
  5. Turn on "Use Tiling".
  6. Change your Render Settings frame range according to the description below.
  7. Finally divide your height / width by the number of tiles.


Tiles Per Axis / Frame Range

The "Tiles per Axis" will vary depending on how complicated/large your scene file is. A value of 2 will output 4 square images. A value of 4 will output 16. This works in a X * Y grid, so 4 tiles on the X-axis and 4 on the Y-axis. (4x4=16 or 2x2=4). The frame range you choose will depend on this. If you use 4, that's 16 tiles, so your frame range will need to be set from 0-15. A value of 2 (4 tiles), then your frame range will be 0-3. (Frame 0 counts as the first frame). Once the tiles have been completed you will need to download and stitch them manually in Photoshop. Unfortunately C4D does not have a feature to do this automatically.


Submit your Render

  1. Save / Upload your scene file.
  2. Be sure you choose the same frame range on the Render Rocket website as you did in the scene file.



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