Help Resources/Frequently Asked Questions/3ds Max Specific Issues

3ds Max Extra Parameters (Output Options) "Cheat Sheet"

Tom Reinert
posted this on September 06, 2009 11:56 pm

Use these parameters to override settings at render time. The “<>” characters are not part of the command. 
Here is an example of the correct syntax: -TIF_TYPE:3 -TIF_ALPHA:1 -TIF_DPI:300
(NOTE: incorrect settings can cause render errors)

name

 

description

-BMP_TYPE:<2/8>

 

- .BMP type, 2=paletted, 8=true 24

-JPEG_QUALITY:<1-100>

 

- .JPG quality value

-JPEG_SMOOTHING:<1-100>

 

- .JPG smoothing value

-TARGA_COLORDEPTH:<16/24/32>

 

- .TGA color bitdepth

-TARGA_COMPRESSED:<1/0>

 

- .TGA compression on/off

-TARGA_ALPHASPLIT:<1/0>

 

- .TGA alpha split on/off

-TARGA_PREMULTALPHA:<1/0>

 

- .TGA premultiplied alpha on/off

-TIF_TYPE:<0/1/2/3/4>

 

- .TIF type, mono/8-bit color/logl/logluv/

-TIF_ALPHA:<1/0>

 

- .TIF alpha on/off

-TIF_COMPRESSION:<1/0>

 

- .TIF compression on/off

-TIF_DPI:<number>

 

- .TIF dots-per-inch value


For each of the following there is a corresponding -RPF_xxx option

-RLA_COLORDEPTH:<8/16/32>

 

- .RLA color bitdepth

-RLA_ALPHA:<1/0>

 

- .RLA alpha on/off

-RLA_PREMULTALPHA:<1/0>

 

- .RLA premultiplied alpha on/off

-RLA_DESCRIPTION:<string>

 

- .RLA description (in quotes)

-RLA_AUTHOR:<string>

 

- .RLA author name (in quotes)

-RLA_ZDEPTHCHANNEL:<1/0>

 

- .RLA z-depth channel on/off

-RLA_MTLIDCHANNEL:<1/0>

 

- .RLA material ID channel on/off

-RLA_OBJECTIDCHANNEL:<1/0>

 

- .RLA object ID channel on/off

-RLA_UVCHANNEL:<1/0>

 

- .RLA UV coordinates channel on/off

-RLA_NORMALCHANNEL:<1/0>

 

- .RLA surface normals channel on/off

-RLA_NONCLAMPEDCOLORCHANNEL:<1/0>

 

- .RLA non-clamped color channel on/off

-RLA_COVERAGECHANNEL:<1/0>

 

- .RLA coverage channel on/off


For each of the RLA options above, there is a corresponding -RPF_xxx option,
plus the following which are specific to RPF and unavailable for RLA

-RPF_NODERENDERIDCHANNEL

 

- .RPF node render ID channel on/off

-RPF_COLORCHANNEL

 

- .RPF color channel on/off

-RPF_TRANSPCHANNEL

 

- .RPF transparency channel on/off

-RPF_VELOCCHANNEL

 

- .RPF velocity channel on/off

-RPF_WEIGHTCHANNEL

 

- .RPF sub-pixel weight channel on/off

-RPF_MASKCHANNEL

 

- .RPF sub-pixel mask channel on/off

-EXR_USEEXPONENT

 

- .EXR Use exponent on/off

-EXR_EXPONENT

 

- .EXR Exponent value (decimal)

-EXR_PREMULTALPHA

 

- .EXR Pre-multiply alpha on/off

-EXR_ALPHA

 

- .EXR Save alpha component on/off

-EXR_RED

 

- .EXR Save red component on/off

-EXR_GREEN

 

- .EXR Save green component on/off

-EXR_BLUE

 

- .EXR Save blue component on/off

-EXR_BITDEPTH

 

- .EXR Bit depth
    0 = 8bit integers
    1 = half float
    2 = float

-EXR_USEFRAMENUMDIGITS

 

- .EXR Use number of frame digits on/off

-EXR_FRAMENUMDIGITS

 

- .EXR Number of frame digits (integer)

-EXR_COMPRESSIONTYPE

 

- .EXR Compression type
    0 = no compression
    1 = RLE
    2 = ZIP (1 scanline)
    3 = ZIP (16 scanlines)
    4 = PIZ

-EXR_USEREALPIX

 

- .EXR Use RealPix RGB data on/off

 
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