Tom Reinert
posted this on September 06, 2009 10:56 pm
Although many 3D applications provide options to re-number the output render files to start with frame 1 to make the final composite easier, Render Rocket outputs rendered frames with the same number as in the original project file. This is only a problem with frame ranges that start with negative numbers and sub-frame / floating point frame numbers. To resolve this issue, you must make sure your frame range starts with positive numbers and only whole/ integer numbers are used.