Tom Reinert
posted this on September 06, 2009 10:55 pm
|
Use these parameters to override settings at render time |
||||||
|
|
||||||
|
name |
|
param |
|
value |
|
description |
|
xResolution |
|
-x |
|
<int> |
|
set X resolution of the final image |
|
yResolution |
|
-y |
|
<int> |
|
set Y resolution of the final image |
|
motionBlur |
|
-mb |
|
<boolean> |
|
motion blur on/off |
|
motionBlurByFrame |
|
-mbf |
|
<float> |
|
motion blur by frame |
|
motionBlur2D |
|
-mb2d |
|
<boolean> |
|
motion blur 2D on/off |
|
enableDepthMaps |
|
-edm |
|
<boolean> |
|
enable depth map usage |
|
enableRayTrace |
|
-ert |
|
<boolean> |
|
enable ray tracing |
|
reflections |
|
-rfl |
|
<int> |
|
maximum ray-tracing reflection level |
|
refractions |
|
-rfr |
|
<int> |
|
maximum ray-tracing refraction level |
|
shadowLevel |
|
-sl |
|
<int> |
|
maximum ray-tracing shadow ray depth |
|
edgeAntiAliasing |
|
-eaa |
|
<quality> |
|
The anti-aliasing quality. Options: highest, high, medium, low |
|
useFilter |
|
-ufil |
|
<boolean> |
|
if true, use the multi-pixel filtering; otherwise use single pixel filtering. |
|
shadingSamples |
|
-ss |
|
<int> |
|
global number of shading samples per surface in a pixel |
|
maxShadingSamples |
|
-mss |
|
<int> |
|
maximum number of adaptive shading samples per surface in a pixel |
|
outputFormat |
|
-of |
|
<format> |
|
output image file format. Format options: gif, pic, rla, tif, tif16, sgi, als, iff, jpeg, eps, iff, cin, yuv, sgi16, tga, bmp |
*** Remember to place a space between option flags and their arguments. ***
Any boolean flag will take the following values as TRUE: on, yes, true, or 1.
Any boolean flag will take the following values as FALSE: off, no, false, or 0.