Tom Reinert
posted this on September 06, 2009 10:35 pm
Use these parameters to override settings at render time
(NOTE: incorrect settings can cause render errors)
|
name |
description |
|
-aperture N |
width of aperture |
|
-aspect N |
aspect ratio |
|
-caustic B |
toggle caustic computation |
|
-clip N N |
hither and yon clipping planes |
|
-colorclip S |
color clipping mode: a[lpha], rg[b] (default), or ra[w] |
|
-displace B |
enable displacement shaders (default on) |
|
-dither B |
toggle intensity dithering |
|
-face S |
faces to render: f[ront], ba[ck], or bo[th] |
|
-filter S [X [Y]] |
b[ox], t[riangle], g[auss], m[itchell] or [l]anczos filter; and optional filter size in pixels units |
|
-finalgather S |
finalgather rendering: on, off, f[astlookup] |
|
-focal N |
focal length N, or orthographic if N=i[nfinite] |
|
-gamma N |
gamma exponent, default 1.0 |
|
-geometry B |
enable/disable all geometry shaders (default on) |
|
-globillum B |
toggle global illumination computation |
|
-hair B |
enable/disable hair processing |
|
-jitter N |
jitter image samples |
|
-lens B |
enable/disable all lens shaders (default on) |
|
-memory N |
set memory allocation limit to N megabytes; 0=unlimited, default 512 |
|
-merge B |
enable/disable surface edge merging where specified (default on) |
|
-motion B |
enable motion vectors generation |
|
-pass B |
enable/disable multipass rendering |
|
-premultiply B |
premultiply RGB by alpha, default on |
|
-of S |
output format (pic, rla, tiff, bmp, jpeg etc) |
|
-output B |
enable/disable all output shaders (default on) |
|
-resolution X Y |
image resolution X by Y pixels |
|
-samples min max [defmin defmax] |
min,max sampling level, 0 means 1 sample/pixel; defmin/defmax are defaults where no objects with min/max are hit |
|
-scanline S |
scanline rendering mode: on (software), off, r[apid], op[engl] |
|
-shadow S |
shadow casting: on, off, so[rt], or se[gment] |
|
-shutter [D] N |
shutter open time D (default 0.0) and shutter close time (default 0.0) |
|
-trace B |
toggle ray tracing |
|
-volume B |
enable/disable all volume shaders (default on) |